Game guide
Pocket Switzerland is played at your own pace. You fly a hot-air balloon over a paper Switzerland, land wherever you like, and the flight log keeps track of everything you discover.
This guide covers what the game shows you. What it keeps hidden — where the treasures are, the answers to the riddles, how the quests end — you will discover in flight.
Three rules that never change
- Nothing is lost: a stamp, treasure, patch or level you have earned stays yours.
- Nothing punishes you: no streak to break, no level that goes back down.
- Nothing rushes you: distance and flight time are counted just for fun; they earn you nothing.
Flying the balloonClimbing, descending, steering and landing; the first flight with Clotilde, the map and the compass.
Discovering and collectingThe destinations and their sites, the stamps, the treasures, the nature guide, the tickets and the Swiss dictionary.
Making progressExperience, the levels and their titles, the patches and the feats of your pilot’s licence.
The flight companionsClotilde, the spyglass, the treasure compass and the chough, which change how you read the game.
William TellThe legend of William Tell and its places, as told by the game’s quest, between history and legend.
WalkthroughWhere the treasures are, how the riddles are solved, how the master treasures and the William Tell quest open: every answer behind a flap.
